Showing posts with label blake snyder. Show all posts
Showing posts with label blake snyder. Show all posts

Monday, April 18, 2011

Your “Pet the Dog” Scene

The late Blake Snyder called it “saving the cat.” Other screenwriting mavens just call it your “pet the dog” scene. But the fact of the matter is that, if you are going to ask your audience to come along with you on a one-hundred-and-ten-page journey, there had better be something dazzlingly likeable about your main character, who should be flawed, yes, but not irrevocably so.

Of course, in order to make their main characters likeable, many screenwriters do, in fact, do just that – make their main character pet a dog at the beginning of the film, which is perhaps why the Jack Nicolson character in As Good As It Gets was so notorious, as he actually threw a dog down the trash chute on page one.
Other ways to get us on board with a main character is to show them with some special power. Yes, your main character should do some things poorly (this is what will humanize her) – but is there something that she does really well, some incredible talent she also has, which will make her irresistible?
Besides functioning to create a main character who viewers will actually be interested in watching the whole film through, a special power can also work alongside a flaw to help your main character get out of trouble. This is often the case in action-adventure films. Say, the main character is great at martial arts, which helps him (or her) get out of trouble, even if this flaw might be what actually leads him into trouble in the first place.
Another way to play with a main character’s special power, is to actually make your main character’s flaw into their talent or gift. This is especially important to do at the end of the movie. Think of Elle Woods in Legally Blonde. Here, you have this character who is so superficial and appearance-oriented. But it was her obsession with beauty that actually provided her the edge to crack the legal case in the end of the film.
I have heard script consultant and author of The Coffee Break Screenwriter, Pilar Alessandra, call this “synthesis.” What this means is that the main character begins the movie with a flaw, they overcome that flaw over the course of the second act, the final battle occurring at the end of act three – but it is actually the evolution of that flaw into something good, something the main character can use, that makes them fully formed, complete.

Saturday, February 26, 2011

What Blake Snyder Called "Fun and Games"

Nicole Criona of lawritersgroup.com posted this comment on my blog: “Often times, bringing in a new character will also serve as a way to avoid expository dialogue, especially in screenplays, because now the main character has a reason to explain certain things to the ‘new kid’ and thereby the audience learns as well.”
I would add to this that, often in your story, your main character is actually the “new kid” and can thus have things explained to her (and henceforth to the audience). This is especially true at the beginning of act two, when the main character has just passed over the “threshold”, as Christopher Vogel calls it, into the “new world”. In many “odyssey type” stories, the main character is now a total foreigner in a new and different world and must learn how to deal and prosper here, most often with the help of friends (and more often than not enemies). The main character oftentimes meets his/her love interest at this point – and/or what I call the mentor/motivating character – and that character can also serve to shed light on the rules of the new world and thus also inform the audience through dialogue about what is going on.
Sometimes the mentor/motivating character does this with the help of, yes, a bit of exposition. But this can also happen through action scenes, as we see the main character flounder and become flustered by this new world where the rules of her old world no longer apply. The late, famed Blake Snyder also called this the “fun and games” section of the story, where the scenes we see in the trailer of a movie come from – also where we can "have fun" paying off much of the premise of the movie. “Fun and games” means all those funny (or dramatic) moments where the main character is learning her way around in this new world, often tripping and falling on her face, much to the amusement of the audience.
If you are writing a screenplay, you can look to dedicate at least ten to fifteen pages to this part of the story. Just remember: all this good stuff you can read in books on story structure and how to write screenplays shouldn’t depended on too much by writers, or it just becomes formula. Stick to a formula too closely, and your screenplay will come off as – you guessed it – formulaic. Isn’t it boring to sit in a theater, watching some big-budget blockbuster, and you know exactly what’s going to happen because the studio execs didn’t want to take any chances on veering from the tried and tested? On the other hand, make sure your scenes emerge organically. This will happen the more you practice writing.